The Body as a Reality in the Sign System of Screen Culture and Sexuality as its Ideology
Анотація
The topic of corporeality is due to research in the field of modern philosophy (phenomenology, existentialism), in which the concept of body is a meaning-generating category since it occupies a place in space, indicates the presence of a person in the world and determines the intentional acts of one’s consciousness, focus on the world. Second but no less important factor is stating of our post-bodily future, its connection with the fact of the disappearance of the human body and the need to fight for human physicality with artificial bodies, an analysis of the consequences that the loss of the human body will have for a man and humanity, which can lead to the complete loss of connection with reality. The indicated problem fields interest authors of this study from the perspective of their representation in the on-screen culture, in which the onscreen body as a reference is a reality and performs an ideological function demonstrating and stimulating the production of role models desirable for the culture. The image, presented on the screen, provides the viewer (in the case of their psychological matching) self-identification and, hence, the presence in the reality in the sense that its uncertainty causes its absence.
Класифікація
Ідентифікатори
Рецензії (0)
Написати рецензіюРецензій ще немає. Будьте першим!
Схожі роботи
The experience of “existence” with the cinematographic screen: the identification context
Схоже за: Digital Games and Media · Cinema and Media Studies · Shakespeare, Adaptation, and Literary Criticism
An infrastructure of images across the everyday life, the digital and the Imaginal realm
Схоже за: Digital Games and Media · Cinema and Media Studies
INTERACTIVE CINEMA ON DVD IN THE DISCOURSE OF AUDIOVISUAL ART
Схоже за: Digital Games and Media · Cinema and Media Studies
Tom Gunning’s “Cinema of attractions” as the proto-pattern of contemporary interactive cinematography
Схоже за: Digital Games and Media · Cinema and Media Studies
WHEN THE JOURNALIST BECOMES THE SUBJECT: IDENTITY, VULNERABILITY, AND THE PRACTICE OF IMMERSIVE JOURNALISM
Схоже за: Digital Games and Media · Cinema and Media Studies
На перетині цифрових екосистем: медіаархеологія взаємовпливу анімації, кіно та відеоігор (1970–1995)
Схоже за: Digital Games and Media · Cinema and Media Studies